Review: Endgame by Nenia Campbell


3 stars
Recommended for: Gamers and Sci-fi fans
Read from January 11 to 14, 2015 — I own a copy, read count: 1

Synopsis: Volera Magray is a Player: she engages with the tourists who come to play the VR games for which her district is so famous. She makes her living being pitted against other Players in terrifyingly real virtual reality games, fought for the gratification of a hedonistic audience.

Fighting is all she knows.

By day, she is a normal denizen of the oppressive Regency, but by night, she is wracked by terrible nightmares that hint at a past she can no longer remember. She suspects she might have killed someone—and she’s afraid that she might do it again.

At the same time, the games she’s playing are growing steadily more violent. Someone is hacking into the system and creating bootlegged games. Dangerous games. Deadly games. Games that tell a story of profound corruption and massive-scale government conspiracies, warping the lines between fact and fiction.

The only clue she has comes in the form of an exceedingly frustrating and potentially dangerous man named Catan Vareth. But, like everything else in her world, his help will cost her…

Bookish Things: 144 pages. The cover is eye-catching (pun totally intended!) and fits quite well with the story.

Where to buy: Smashwords for $2.99 or Amazon on kindle for $3.13

My Review: 

Endgame: very interesting plot, not so great execution.


Meet Volera (Vol) our protagonist. She’s feisty, fairly snarky and a lil bit kickass too, but I didn’t like her. Why? Well, it seemed too much. Something was off about her from the first word.

Things seemed to be perfectly placed in the story to tease us about a bigger plot twist, but it’d dart temptingly close then disappear again. This shows Nenia’s ability to write, but it didn’t impact on the characters as it should have. Their reactions felt wrong.

The world building in this book is vast and quite creative. I’d have liked a little more in each Virtual Reality (VR), but it was a good base to start with.

Our love interest/s, well, I’m all for the silent, brooding type, or the slightly creepy asshole type, or even the mentally deranged. But what I don’t like is all of them smooshed into one person. That one person surrounded by a bevy of other ‘prissy’ boys that seem too pretty to possibly be of interest to Vol. Eugh! Pass me a bucket, I’m going to be sick!


The story was a little confusing at times, like it felt that some of the scene changes weren’t obvious. One minute we’re talking with a character, the next we’re in a game, the next we’re dreaming… it was quite confusing in parts. Not the whole thing, just a couple of important parts. I think a little clearing up of scene changes would help that a lot.

As part of a series, you don’t really get any sort of closure at the end of this one. I don’t like that. It also needs a serious edit. There’s a lot of superfluous words that can be cut, clunky wording and of course, typos. I’ve listed the typos I found, but there’s probably a few I missed.

If you like gaming, you’ll enjoy the world this is set in. If you’re a sci-fi fan, you’ll probably enjoy this. If you’re neither, don’t go near it with a 50ft pole.

11% – …throwing of(f) dazzling diamonds…
21% – …foot hits something stuff (either stop at something or change stuff to stiff or solid).
22% – …cold win(d) nips at her…
28% – …slams the doors hut (door shut)
33% – I bet (beg) to differ…
…in his face For (for) tricking her…
37% – The creatures (delete the s) approaches her…
42% – …and the sun’s days (rays) skewer…
47% – …ground beneath t he (the) building…
80% – …would be aloud (a loud) silence;
95% – …in two worlds as (at) once.
96% – Not(-)Vol’s nails…


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